-- GENERATED SPELL FOR [Lyrlia Blackshield] --


function spell0_20386(pUnit, Event) --@Cleave,n/a--
pUnit:FullCastSpellOnTarget(15284,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_20386', 563, 1)
end

function spell1_20386(pUnit, Event) --@Frightening Shout,n/a--
pUnit:FullCastSpellOnTarget(19134,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_20386', 6311, 1)
end

function spell2_20386(pUnit, Event) --@Mortal Strike,n/a--
pUnit:FullCastSpellOnTarget(16856,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_20386', 5317, 1)
end

function spell3_20386(pUnit, Event) --@Whirlwind,Self--
pUnit:FullCastSpellOnTarget(15589,pUnit)
pUnit:RegisterEvent('Sorts_20386', 522, 1)
end

function spell4_20386(pUnit, Event) --@Whirlwind,Self--
pUnit:FullCastSpellOnTarget(13736,pUnit)
pUnit:RegisterEvent('Sorts_20386', 2000, 1)
end

function Sorts_20386(pUnit, Event)
local choix_sorts_20386 = math.random(0, 4)
if choix_sorts_20386 == 0 then
pUnit:RegisterEvent('spell0_20386', 1, 1)
end
if choix_sorts_20386 == 1 then
pUnit:RegisterEvent('spell1_20386', 1, 1)
end
if choix_sorts_20386 == 2 then
pUnit:RegisterEvent('spell2_20386', 1, 1)
end
if choix_sorts_20386 == 3 then
pUnit:RegisterEvent('spell3_20386', 1, 1)
end
if choix_sorts_20386 == 4 then
pUnit:RegisterEvent('spell4_20386', 1, 1)
end
end

function mob20386_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_20386', math.random(1500, 3000), 1)
end

function mob20386_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob20386_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob20386_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(20386, 1, 'mob20386_Action')
RegisterUnitEvent(20386, 2, 'mob20386_Leave')
RegisterUnitEvent(20386, 3, 'mob20386_Kill')
RegisterUnitEvent(20386, 4, 'mob20386_Die')
